3. Introduction
On the borderline between
Social research of new technologies
Their interface in a specific (social) context
Technical research of how to adapt new technologies
to users
Closely related to the Human-Computer Interaction
competence
CUO, SMIT, EDM
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5. User & Task Analysis
What?
analyse users, environment, and
tasks
adoption and domestication of
new media in everyday life
Methods
contextual inquiry, cultural
probing, experience sampling
design ethnography, proxy
technology assessment, domain
analysis and participative
research
Results
personas and scenarios
design guidelines
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6. Conceptual design & prototyping
Methods
Conceptual model
Designing lo-fi prototypes
and hi-fi prototypes
Iterative evaluation with
users
explorative and qualitative
multi-method approach
Results
Designs of the most
important screens and the
interaction between them
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7. Experimentation & evaluation
Methods
Lab or field based user
testing
Physiological
measurements or eye
tracking
Expert evaluation
The living lab approach
Results
Recommmendations for
changing the interface
design
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10. Application domains
Children and technology
Communities and
sociability
Technologies for the
elderly
eHealth
Games
Interactive television
Mobile interaction
Tangible interfaces
Ubiquitous computing
…
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